NetEase Reports Strong Q2 Gaming Performance Driven by Innovation and Live Operations

The Chinese gaming giant posted RMB 30.1 billion in total revenue as portfolio expansion and AI integration underpin growth strategy.

9999 · 2026-08-20 · MarginX

Revenue Driven by Gaming Portfolio

NetEase delivered total revenue of RMB 30.1 billion in the second quarter of 2026, with games and related value-added services generating RMB 25 billion (earnings call, 2026-08-20). The performance reflected what CEO William Ding characterized as "healthy growth across business segments" during the first half of the year, driven by the company's focus on innovation across the full lifecycle of its games.

The Hangzhou-based company, which commands a market capitalization of approximately $79 billion, emphasized its strategy of combining "engineering capabilities, creative design expertise and disciplined execution" to deliver fresh experiences across genres, platforms and markets (earnings call, 2026-08-20).

New Launches and Major Updates

NetEase highlighted the July launch of CM Relevance in China, an open-world ocean fantasy game built on the company's proprietary engine. The title showcased the company's emphasis on original intellectual property and is preparing for a global rollout.

Justice, one of NetEase's established titles, received a major update called "New World" in June that improved visual quality and streamlined progression systems. The update drove daily active users exceeding 10 million on launch day, with concurrent users reaching a two-year high (earnings call, 2026-08-20).

The company's battle royale franchise Naraka: Bladepoint unified its PC and mobile ecosystems during the quarter, enabling cross-device play. In July, the game introduced underwater battlefields and new combat systems as part of its fifth anniversary celebration.

Party Game and UGC Momentum

Eggy Party reached 700 million registered users with monthly active users "steadily above $100 million" (earnings call, 2026-08-20). The user-generated content platform ranked third on China's top-grossing chart and achieved peak daily active users at a "multiyear high for the summer period." Total creator rewards surpassed RMB 200 million to date, with recent AI model integrations making content creation more accessible.

Global Expansion Progress

NetEase continued building its international presence, with Marvel Rivals reaching the number two position on Steam's global top-seller chart following summer content updates. The game's Mid-Season Finals in Los Angeles and presence at San Diego Comic-Con reinforced its competitive ecosystem.

The company's Once Human maintained positive Steam reviews above 87% and successfully launched on Xbox in June. Following major content updates, the title "repeatedly ranked among the top 3 titles on Steam's global top seller chart" (earnings call, 2026-08-20).

Partner Titles and AI Development

Blizzard Entertainment titles including World of Warcraft, Hearthstone, Overwatch, and Diablo showed solid performance in China through localized operations. Overwatch celebrated its tenth anniversary with content that drove "a significant increase in active users," while Diablo introduced Chinese mythology-themed skins.

NetEase's Youdao subsidiary launched its latest large language model, Ziyue 4, during the quarter, advancing the company's "AI native strategy" with enhanced visual and mathematical reasoning capabilities (earnings call, 2026-08-20).

The company trades at 194.4 on the Hong Kong Stock Exchange under ticker 9999.

This article was generated by MarginX from the earnings call on 2026-08-20. It is not investment advice.

Go deeper on 9999 — scores, valuation multiples, filings and earnings-call search on MarginX.